Video games in the Classroom: A Didactic Strategy
This research explores the use of a video game for educational purposes, Monsters versus Viruses, in the context of the COVID-19 pandemic in Uruguay. The objective was to investigate the potential use of a video game in two educational centers, in order to understand the logics of its incorporation...
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| Altri autori: | , |
| Natura: | article |
| Lingua: | spagnolo inglese |
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2022
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| Accesso online: | https://revistas.ort.edu.uy/cuadernos-de-investigacion-educativa/article/view/3250 http://hdl.handle.net/20.500.11968/4654 |
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