Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from...

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Main Author: Dutra, Mateo (author)
Other Authors: Abreu, Marcos (author), Monteiro, Martín (author), Stari, Cecilia (author), Suárez, Álvaro (author), Martí, Arturo C. (author)
Format: article
Language:English
Published: 2026
Subjects:
Online Access:https://hdl.handle.net/20.500.12381/5554
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author Dutra, Mateo
author2 Abreu, Marcos
Monteiro, Martín
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo C.
author2_role author
author
author
author
author
author_browse Abreu, Marcos
Dutra, Mateo
Martí, Arturo C.
Monteiro, Martín
Stari, Cecilia
Suárez, Álvaro
author_facet Dutra, Mateo
Abreu, Marcos
Monteiro, Martín
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo C.
author_role author
collection REDI
dc.creator.none.fl_str_mv Dutra, Mateo
Abreu, Marcos
Monteiro, Martín
Stari, Cecilia
Suárez, Álvaro
Martí, Arturo C.
dc.date.none.fl_str_mv 2026-05-28T14:51:57Z
2026-05-28T14:51:57Z
2026
dc.identifier.none.fl_str_mv https://hdl.handle.net/20.500.12381/5554
FSED_2_2023_1_179226
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv IOP Publishing
dc.relation.none.fl_str_mv https://hdl.handle.net/20.500.12381/5552
https://hdl.handle.net/20.500.12381/5553
https://hdl.handle.net/20.500.12381/5555
dc.rights.none.fl_str_mv Acceso abierto
info:eu-repo/semantics/openAccess
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)
dc.source.none.fl_str_mv Journal of Physics: Conference Series
reponame:REDI
instname:Agencia Nacional de Investigación e Innovación
instacron:Agencia Nacional de Investigación e Innovación
dc.subject.none.fl_str_mv Kinematics
Videogame
Ciencias Naturales y Exactas
Ciencias Físicas
Ciencias Sociales
Ciencias de la Educación
Educación General
dc.title.none.fl_str_mv Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
dc.type.none.fl_str_mv Artículo
info:eu-repo/semantics/article
Aceptado
info:eu-repo/semantics/acceptedVersion
description Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.
eu_rights_str_mv openAccess
format article
id anni_31038bf81add2a97832daccbc124a00a
identifier_str_mv FSED_2_2023_1_179226
instacron_str Agencia Nacional de Investigación e Innovación
institution Agencia Nacional de Investigación e Innovación
instname_str Agencia Nacional de Investigación e Innovación
language eng
network_acronym_str anni
network_name_str oai-lr-anni
oai_identifier_str oai:redi.anii.org.uy:20.500.12381/5554
publishDate 2026
publishDateSort 2026
publisher.none.fl_str_mv IOP Publishing
reponame_str REDI
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv Acceso abierto
Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)
spelling Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video GameDutra, MateoAbreu, MarcosMonteiro, MartínStari, CeciliaSuárez, ÁlvaroMartí, Arturo C.KinematicsVideogameCiencias Naturales y ExactasCiencias FísicasCiencias SocialesCiencias de la EducaciónEducación GeneralKinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.Agencia Nacional de Investigación e InnovaciónFundación CeibalIOP Publishing2026-05-28T14:51:57Z2026-05-28T14:51:57Z2026Artículoinfo:eu-repo/semantics/articleAceptadoinfo:eu-repo/semantics/acceptedVersionhttps://hdl.handle.net/20.500.12381/5554FSED_2_2023_1_179226Journal of Physics: Conference Seriesreponame:REDIinstname:Agencia Nacional de Investigación e Innovacióninstacron:Agencia Nacional de Investigación e Innovaciónenghttps://hdl.handle.net/20.500.12381/5552https://hdl.handle.net/20.500.12381/5553https://hdl.handle.net/20.500.12381/5555Acceso abiertoinfo:eu-repo/semantics/openAccessReconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)oai:redi.anii.org.uy:20.500.12381/55542026-06-16T05:02:36Z
spellingShingle Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
Dutra, Mateo
Kinematics
Videogame
Ciencias Naturales y Exactas
Ciencias Físicas
Ciencias Sociales
Ciencias de la Educación
Educación General
status_str acceptedVersion
title Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
title_full Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
title_fullStr Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
title_full_unstemmed Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
title_short Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
title_sort Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
topic Kinematics
Videogame
Ciencias Naturales y Exactas
Ciencias Físicas
Ciencias Sociales
Ciencias de la Educación
Educación General
url https://hdl.handle.net/20.500.12381/5554