Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game
Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from...
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| Other Authors: | , , , , |
| Format: | article |
| Language: | English |
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2026
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| Online Access: | https://hdl.handle.net/20.500.12381/5554 |
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| _version_ | 1868889999962800128 |
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| author | Dutra, Mateo |
| author2 | Abreu, Marcos Monteiro, Martín Stari, Cecilia Suárez, Álvaro Martí, Arturo C. |
| author2_role | author author author author author |
| author_browse | Abreu, Marcos Dutra, Mateo Martí, Arturo C. Monteiro, Martín Stari, Cecilia Suárez, Álvaro |
| author_facet | Dutra, Mateo Abreu, Marcos Monteiro, Martín Stari, Cecilia Suárez, Álvaro Martí, Arturo C. |
| author_role | author |
| collection | REDI |
| dc.creator.none.fl_str_mv | Dutra, Mateo Abreu, Marcos Monteiro, Martín Stari, Cecilia Suárez, Álvaro Martí, Arturo C. |
| dc.date.none.fl_str_mv | 2026-05-28T14:51:57Z 2026-05-28T14:51:57Z 2026 |
| dc.identifier.none.fl_str_mv | https://hdl.handle.net/20.500.12381/5554 FSED_2_2023_1_179226 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | IOP Publishing |
| dc.relation.none.fl_str_mv | https://hdl.handle.net/20.500.12381/5552 https://hdl.handle.net/20.500.12381/5553 https://hdl.handle.net/20.500.12381/5555 |
| dc.rights.none.fl_str_mv | Acceso abierto info:eu-repo/semantics/openAccess Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND) |
| dc.source.none.fl_str_mv | Journal of Physics: Conference Series reponame:REDI instname:Agencia Nacional de Investigación e Innovación instacron:Agencia Nacional de Investigación e Innovación |
| dc.subject.none.fl_str_mv | Kinematics Videogame Ciencias Naturales y Exactas Ciencias Físicas Ciencias Sociales Ciencias de la Educación Educación General |
| dc.title.none.fl_str_mv | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| dc.type.none.fl_str_mv | Artículo info:eu-repo/semantics/article Aceptado info:eu-repo/semantics/acceptedVersion |
| description | Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms. |
| eu_rights_str_mv | openAccess |
| format | article |
| id | anni_31038bf81add2a97832daccbc124a00a |
| identifier_str_mv | FSED_2_2023_1_179226 |
| instacron_str | Agencia Nacional de Investigación e Innovación |
| institution | Agencia Nacional de Investigación e Innovación |
| instname_str | Agencia Nacional de Investigación e Innovación |
| language | eng |
| network_acronym_str | anni |
| network_name_str | oai-lr-anni |
| oai_identifier_str | oai:redi.anii.org.uy:20.500.12381/5554 |
| publishDate | 2026 |
| publishDateSort | 2026 |
| publisher.none.fl_str_mv | IOP Publishing |
| reponame_str | REDI |
| repository.mail.fl_str_mv | |
| repository.name.fl_str_mv | |
| repository_id_str | |
| rights_invalid_str_mv | Acceso abierto Reconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND) |
| spelling | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video GameDutra, MateoAbreu, MarcosMonteiro, MartínStari, CeciliaSuárez, ÁlvaroMartí, Arturo C.KinematicsVideogameCiencias Naturales y ExactasCiencias FísicasCiencias SocialesCiencias de la EducaciónEducación GeneralKinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.Agencia Nacional de Investigación e InnovaciónFundación CeibalIOP Publishing2026-05-28T14:51:57Z2026-05-28T14:51:57Z2026Artículoinfo:eu-repo/semantics/articleAceptadoinfo:eu-repo/semantics/acceptedVersionhttps://hdl.handle.net/20.500.12381/5554FSED_2_2023_1_179226Journal of Physics: Conference Seriesreponame:REDIinstname:Agencia Nacional de Investigación e Innovacióninstacron:Agencia Nacional de Investigación e Innovaciónenghttps://hdl.handle.net/20.500.12381/5552https://hdl.handle.net/20.500.12381/5553https://hdl.handle.net/20.500.12381/5555Acceso abiertoinfo:eu-repo/semantics/openAccessReconocimiento-NoComercial-SinObraDerivada 4.0 Internacional. (CC BY-NC-ND)oai:redi.anii.org.uy:20.500.12381/55542026-06-16T05:02:36Z |
| spellingShingle | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game Dutra, Mateo Kinematics Videogame Ciencias Naturales y Exactas Ciencias Físicas Ciencias Sociales Ciencias de la Educación Educación General |
| status_str | acceptedVersion |
| title | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| title_full | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| title_fullStr | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| title_full_unstemmed | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| title_short | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| title_sort | Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game |
| topic | Kinematics Videogame Ciencias Naturales y Exactas Ciencias Físicas Ciencias Sociales Ciencias de la Educación Educación General |
| url | https://hdl.handle.net/20.500.12381/5554 |