Enhancing Kinematics Understanding Through a Real-Time Graph-Based Motion Video Game

Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from...

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Hlavní autor: Dutra, Mateo (author)
Další autoři: Abreu, Marcos (author), Monteiro, Martín (author), Stari, Cecilia (author), Suárez, Álvaro (author), Martí, Arturo C. (author)
Médium: article
Jazyk:angličtina
Vydáno: 2026
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On-line přístup:https://hdl.handle.net/20.500.12381/5554
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Shrnutí:Kinematics is a core topic in early physics courses, yet students often struggle to interpret motion and its graphical representations. To tackle these difficulties, we developed MissionMotion, a physical–computational videogame where students reproduce target motion graphs using real-time data from their own movements or from sensors connected through micro:bit or Arduino. The system displays both the target and the user-generated graph, providing immediate visual feedback and a score based on similarity. We piloted the environment with ninth-grade students in different school contexts and evaluated their experience using the MEEGA+ instrument. The results show strong engagement, positive perceptions of usability, and evidence that the game promotes reflection on motion graphs in ways that rarely emerge in traditional lessons. Mission-Motion runs on any web-enabled device and all materials are openly available, offering teachers an accessible tool to integrate experimentation, computational thinking, and playful learning into physics classrooms.