Are you there? Representation and co-presence in virtual worlds

Social interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the res...

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Main Author: López de Anda, María Magdalena (author)
Format: article
Language:Spanish
Published: 2015
Subjects:
Online Access:https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378
https://hdl.handle.net/10895/5908
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author López de Anda, María Magdalena
author_browse López de Anda, María Magdalena
author_facet López de Anda, María Magdalena
author_role author
collection LIBERI
dc.creator.none.fl_str_mv López de Anda, María Magdalena
dc.date.none.fl_str_mv 2015-09-29
2025-12-22T16:37:14Z
2025-12-22T16:37:14Z
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378
10.22235/d.v0i22.378
https://hdl.handle.net/10895/5908
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Universidad Católica del Uruguay
dc.relation.none.fl_str_mv https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378/352
dc.rights.none.fl_str_mv Derechos de autor 2015 Dixit
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv Dixit; No. 22 (2015): Dixit; 4-20
Dixit; Núm. 22 (2015): Dixit; 4-20
Dixit; N.º 22 (2015): Dixit; 4-20
0797-3691
1688-3497
10.22235/d.v0i22
reponame:LIBERI
instname:Universidad Católica del Uruguay
instacron:Universidad Católica del Uruguay
dc.subject.none.fl_str_mv Computer Mediated Communication CMC
Virtual Worlds
representation
co-presence
Second Life
comunicación mediada por computadora (CMC)
representación
co-presencia
Second Life
mundos virtuales
dc.title.none.fl_str_mv Are you there? Representation and co-presence in virtual worlds
¿Estás ahí? Representación y co-presencia en mundos virtuales
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/publishedVersion
description Social interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the resources through the users are shown to others and encourage a sense of co-presence. We identify and characterize seven categories of relationship between co-presence and representation. These categories show us technical conditions proper to the environment, and interaction strategies of the participants in two axes: temporary resources management (participation rates) and spatial occupied (co-presence diversified). Finally, the strategies of on line co-presence enlarge the human ubiquity sense. These are core skills for the new reticular and multi scenic social forms.
eu_rights_str_mv openAccess
format article
id anni_3e9a4bac5daae76256e46c63b6fef8c2
identifier_str_mv 10.22235/d.v0i22.378
instacron_str Universidad Católica del Uruguay
institution Universidad Católica del Uruguay
instname_str Universidad Católica del Uruguay
language spa
network_acronym_str anni
network_name_str oai-lr-anni
oai_identifier_str oai:liberi.ucu.edu.uy:10895/5908
publishDate 2015
publishDateSort 2015
publisher.none.fl_str_mv Universidad Católica del Uruguay
reponame_str LIBERI
repository.mail.fl_str_mv
repository.name.fl_str_mv
repository_id_str
rights_invalid_str_mv Derechos de autor 2015 Dixit
spelling Are you there? Representation and co-presence in virtual worlds¿Estás ahí? Representación y co-presencia en mundos virtualesLópez de Anda, María MagdalenaComputer Mediated Communication CMCVirtual Worldsrepresentationco-presenceSecond Lifecomunicación mediada por computadora (CMC)representaciónco-presenciaSecond Lifemundos virtualesSocial interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the resources through the users are shown to others and encourage a sense of co-presence. We identify and characterize seven categories of relationship between co-presence and representation. These categories show us technical conditions proper to the environment, and interaction strategies of the participants in two axes: temporary resources management (participation rates) and spatial occupied (co-presence diversified). Finally, the strategies of on line co-presence enlarge the human ubiquity sense. These are core skills for the new reticular and multi scenic social forms.La interacción social en mundos virtuales se experimenta por medio de prácticas que requieren formas de representación digital de quienes participan en ellas. A partir de una observación sistemática en el entorno virtual Second Life (SL), se pretende contribuir a la comprensión de algunas relaciones entre los recursos a través de los cuales los usuarios se muestran a los demás y favorecen una percepción de co-presencia. Se identifican y caracterizan siete formas de relación entre co-presencia y representación. Estas siete categorías dan cuenta de condiciones técnicas del entorno y de estrategias de los participantes para responder a determinadas dinámicas de interacción, haciendo uso de recursos de manejo temporal (ritmos de participación) y espacial (co-presencia diversificada). En conclusión, las formas de encuentro a la distancia amplían la sensación de ubicuidad de los sujetos y representan competencias clave de nuevas formas de socialidad reticular y multiescénica. Universidad Católica del Uruguay2015-09-292025-12-22T16:37:14Z2025-12-22T16:37:14Zinfo:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistas.ucu.edu.uy/index.php/revistadixit/article/view/37810.22235/d.v0i22.378https://hdl.handle.net/10895/5908Dixit; No. 22 (2015): Dixit; 4-20Dixit; Núm. 22 (2015): Dixit; 4-20Dixit; N.º 22 (2015): Dixit; 4-200797-36911688-349710.22235/d.v0i22reponame:LIBERIinstname:Universidad Católica del Uruguayinstacron:Universidad Católica del Uruguayspahttps://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378/352Derechos de autor 2015 Dixitinfo:eu-repo/semantics/openAccessoai:liberi.ucu.edu.uy:10895/59082026-06-16T06:52:52Z
spellingShingle Are you there? Representation and co-presence in virtual worlds
López de Anda, María Magdalena
Computer Mediated Communication CMC
Virtual Worlds
representation
co-presence
Second Life
comunicación mediada por computadora (CMC)
representación
co-presencia
Second Life
mundos virtuales
status_str publishedVersion
title Are you there? Representation and co-presence in virtual worlds
title_full Are you there? Representation and co-presence in virtual worlds
title_fullStr Are you there? Representation and co-presence in virtual worlds
title_full_unstemmed Are you there? Representation and co-presence in virtual worlds
title_short Are you there? Representation and co-presence in virtual worlds
title_sort Are you there? Representation and co-presence in virtual worlds
topic Computer Mediated Communication CMC
Virtual Worlds
representation
co-presence
Second Life
comunicación mediada por computadora (CMC)
representación
co-presencia
Second Life
mundos virtuales
url https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378
https://hdl.handle.net/10895/5908