Are you there? Representation and co-presence in virtual worlds

Social interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the res...

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Bibliographic Details
Main Author: López de Anda, María Magdalena (author)
Format: article
Language:Spanish
Published: 2015
Subjects:
Online Access:https://revistas.ucu.edu.uy/index.php/revistadixit/article/view/378
https://hdl.handle.net/10895/5908
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Summary:Social interaction in virtual worlds is experienced through practices that require digital representation forms of those who participate in them. Through an ethnographic observation in the virtual environment Second Life, we would contribute to the understanding of some relationships between the resources through the users are shown to others and encourage a sense of co-presence. We identify and characterize seven categories of relationship between co-presence and representation. These categories show us technical conditions proper to the environment, and interaction strategies of the participants in two axes: temporary resources management (participation rates) and spatial occupied (co-presence diversified). Finally, the strategies of on line co-presence enlarge the human ubiquity sense. These are core skills for the new reticular and multi scenic social forms.