PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games
Every time an Interactive Storytelling (IS) system gets a player input, it is facing the world-update problem. Classical approaches to this problem consist in mapping that input to known preprogrammed actions, what can severely constrain the free will of the player. When the expected experience has...
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| Other Authors: | , , |
| Format: | article |
| Language: | English |
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2024
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| Online Access: | https://hdl.handle.net/20.500.12381/5198 |
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